Inventions & Products
Video-games | Electronic Toys and Games | Electronic Consumer Products

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My inventions span some 40+ years of post-W.W.II activities. A large number of them resulted in products that were put into production.

Here are some brief references to some of my more important inventions and products that resulted from them.


Video-games

  • 1966: Original concept for playing games using a home TV set; written while Chief Engineer for Equipment Design at Sanders Associates in NH.

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    Click here to view typewritten transcripts of above notes.

  • 1967-68: Development of first-generation home video games by Bill Harrison and Bill Rusch under my direction at Sanders; first light-gun video games ('67).

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    Click images for enlarged views

  • 1968-74: Demonstration of system for playing video-games over cable-channel in cooperation with TelePrompTer, NYC ('68) and Warner Cable ('73). 
  • 1971-72: Licensing Magnavox to produce home video game; first production "Odyssey" game demonstrated to press by Magnavox 5/72 is production-engineered version of "Brown Box" demo unit built at Sanders by Bill Harrison in 1968-69.

ODYSSEY AD

  • 1975: Pioneered microprocessor-controlled, VCR-based Interactive Video Game methods. Invented various systems for nesting data in video signal for real-time interaction between player, VCR-delivered pictorials and microprocessor-generated action-characters on-screen.
  • 1976-77: Ran a group at Sanders under contract to build 6 different video game units for Coleco.
  • 1978: Licensed Coleco to build KID-VID, a preschooler video game using audio cassette tape control and "live" music.
  • KID-VID
    KID-VID
  • 1978: Licensed Coleco to build an interface unit for use between COLECOVISION game or ADAM computer and a 5" version of RCA's Selectavision Video Disc...precursor To Phillips CDI and present CD-ROM game systems.
  • 1978 - Present: Developed many novel interactive hardware and software concepts for video games (Instant Replay; drawing of interactive screen-characters; Interactive CD-ROM game, training and simulation technology. 
  • 2004-2006: Produced an entire line of functional replicas of experimental videogame models built in the 1960's and donated these to the Museum of the Moving Image in Astoria, NY.

All-TVG-replica
Click on image to view larger photo

 

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Electronic Toys and Games

  • 1978-79: "SIMON" hand-held, single chip microprocessor game licensed by Marvin Glass to Milton Bradley - a perennial favorite, still selling briskly after more than 25 years since its introduction in 1978.
  • Simon
    SIMON
  • 1979-81: A series of micro-processor controlled hand-held games including "MANIAC" (Ideal Toy); "COMPUTER PERFECTION" (Lakeside); "AMAZATRON" (Coleco); etc.
  • Maniac
    MANIAC
    Computer perfection
    COMPUTER PERFECTION
    Amazatron
    AMAZATRON
  • 1985: "LASER COMMAND", an electro-optical toy for Kenner based on the MASK figure series.
  • Laser command
    LASER COMMAND
  • 1987: "Smarty Bear Video", a Galoob product allowing a plush bear to "interact with and talk to his friends" on the screen of a TV set while playing a VHS cassette containing a cartoon and nested data and voice. 
  • SMARTY BEAR
    SMARTY BEAR VIDEO
  • 1994: "TV Teddy", a Yes!Entertainment product...another interactive, plush bear based on the "Smart Bear" patent and others (covering Voice signals nested in video signal).
TV TEDDY
TV TEDDY
  • 1994: "Sounds-by-Me", an interactive, book licensed to Golden Books (Western Publishing) making use of a novel single-chip voice storage and playback device. It allows kids to record short speech segments prior to reading the book; while reading, pressing buttons delivers these speech segments in the kid's own voice.
  • Recordable Talking Books
    SOUNDS-BY-ME
  • 1996: "Bike Max", a Milton-Bradley product for bicycles that "speaks" the bike's speed, distance traveled, time traveled; makes horn sounds and has a voice-warning feature to prevent theft. 
Bike Max
BIKE MAX
  • 2000: Created a line of "Talking Tools" for  Hasbro 
    TALKING TOOLS
    TALKIN' TOOLS

     

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Electronic Consumer Products

  • 1995: "Chat-Mat", a doormat containing a foot-activated, recordable talking doormat that "speaks" voice messages when the mat is stepped on.
  • Chat Mat
    CHAT-MAT
  • 1995: "NeverMiss Motion-Pad" - a passive IR device which "speaks" a user-recorded message when unit is passed within 10 feet (*)
  • 1996: "NeverMiss DigiPad-20 and DigiPad-75"; solid state, hand-held voice recorders (*)
  • 1996: "NeverMiss TimePad", solid state, hand-held voice recorder with time-stamp (multi-message scheduling device) (*)
  • 1997: "TimeFrame" - a recordable, talking picture frame for a variable number of photos (*)
    NOTE: Items marked (*) can be viewed in detail by accessing www.icp.ca 
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ICP Products


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Copyright 1997-2004 Ralph H. Baer